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Preface. Chapter 1: Introduction. Section 1.1 Painting and Drawing. Section 1.2 Elements of 3D Graphics. Section 1.3 Hardware and Software. Chapter 2: Two-Dimensional Graphics. Section 2.1 Pixels, Coordinates, and Colors. 2.1.1 Pixel Coordinates. 2.1.2 Real-number Coordinate Systems.
libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid ...
On www.gamasutra.com, there's a two part article on simulating reflections and refractions with sphere mapping. It demonstrates the effect with DX, but it's probably easily adaptable to OpenGL. The article is at http://www.gamasutra.com/features/20001110/oliveira_01.htm
Hi, 🙂 I would like to program a shader that does refract the scene on an object that is being displayed. So far that’s what I’ve done : Vertex Shader : varying vec3 Position; varying
Fake Refraction with OpenGL As a Stingray, Unity, or Unreal, why don`t you add "real-time refraction" shaders? It will make almost scene looks better. Especially the scene includes Grass materials or water materials. Report 16 ...